Primarch was originally a 10 man guild from the server Medivh that transferred to Galakrond in hopes of finding new life with our core team. Shortly after Throne of Thunder we transferred to Frostwolf and achieved multiple realm firsts and consistently placed in top 100 US until our leaders had to stop playing due to real life priorities toward the start of Draenor. We returned at the beginning of Legion with a more relaxed raid schedule and began raiding once again. However, we realized that our home server of Frostwolf had severely diminished in both size and quality of raiders, We decided it was in the best interest of the guild that we move realms. We began our search and found that Wyrmwrest Accord would be a great home for us. We hope that here on Wyrmrest Accord we are able to thrive, and can find skilled players to progress through Mythic Tomb of Sargares, Mythic Antorus and beyond. We look forward to calling Wyrmrest Accord home and competing with the other Mythic guilds on this realm.

Notable Guild Achievements:

Heroic Ragnaros Realm First
Heroic Madness of Deathwing Realm First
Heroic Will of the Emperor Realm First
Heroic Grand Empress Shek’zeer Realm First
Heroic Sha of Fear Realm First
Heroic Lei Shen Realm First – US Top 100
Heroic Ra-den Realm First – US Top 100
Heroic Garrosh Realm First – US Top 50

Goals: Our goal is to remain at the forefront of PvE progression while maintaining a close-knit atmosphere that has sustained our guild for so long.

Raid Schedule: Our typical raid times are 7-10 pm server (PST) Monday, Tuesday, and Wednesday.

Loot: Loot is currently decided by loot council, we use the addon bigdumblootcouncil to manage it.

Atmosphere: Our guild is full of raiders who love to tackle challenges and have fun doing it. If you make a mistake, you will hear about it. Then you will hear about it again, and again. If you cannot take a joke, we are not the guild for you. If you are easily offended this is not the guild for you. If you are not willing to die repeatedly and push yourself to beat new encounters, we are not the guild for you. If you can’t learn from your mistakes and work to improve upon them, we are not the guild for you. If you are the kind of person who cannot work as part of a team and take constructive advice and criticism, this guild is not for you. You are expected to perform at the top 1% of the server’s players as a minimum. This is a progressive raiding guild and raiders should be expected to perform and be treated in league with that state of mind.

Recruitment: Please check the main page for a list of what we are currently recruiting. We only recruit classes when and if we need them, but we may consider applications from exceptional players of all classes in rare situations. We typically recruit players to fulfill a role as a certain spec, but prefer players capable of and geared for playing multiple specs. We don’t recruit “backup” players.

This following post by Ghyle is an excellent post that exemplifies our ideals as a guild. This was a famous post on the official WoW forums back during BC and WoTLK, it has since then vanished off the forums but still reverberates in some corners of the raiding communities.


The Musings of a Raider, by: Ghyle of Mal’Ganis

The following words are the tired and much-rehashed musings of an old, crusty raider. Having experienced raiding in all its forms, I have found a few truths that I seek only to blab about to anyone who’ll listen, like most of us.

Like many old, crusty raiders, I have gripes, I have stories, I have moon-eyed thoughts about ‘The Old Days’. I have loved, hated, kicked, been kicked, been good, been bad, been bored, been stressed beyond words. I have walked away from raids with a headache, I have walked away with a profound sense of accomplishment. I have nothing to show for all my work, and yet, I do not regret it.

I have met fantastic people, I have met terrible people, I have said things I regret, I have heard things I wish I could forget.

I have triumphed, I have failed, I have wiped raids, and I have saved raids. I have killed bosses, and I have been killed many more times. I have wiped on trash, I have wiped on elevators.

I have laughed. Oh, how I have laughed. And yes, I have cried. I have seen most of what the World of Warcraft has to offer, and I have enjoyed most of what I have seen.

I have made friends, I have made enemies. I have earned respect, given respect, and lost respect. I am not the best, but I believe I have done the best I could.

Most of all, I have raided, I have learned, and I have enjoyed my experience. The following is not for people who believe they know everything. It is not for people who are unable to face truths. It is not for people who do not wish to read it.

This is for people who are raiders.

So, without further poeticism, let us begin.

There are Raiders, and there are People Who Raid;

Throughout my long career in WoW, I have discovered that there are two kinds of people who step into a raid instance. There are the raiders, and the people who raid.

A person who raids will show up with a few consumables, or none at all. They will claim that they do ‘just fine’ without them, and do not wish to spend their money on ‘farm content’ or ‘easy bosses’. A Raider will show up with more consumables than he could possibly need. He might have purchased them from the auction house, or farmed them painstakingly. He will show up with obscure consumables. Fire Leaf, Nightmare Seeds, Dark Runes. Consumables are not simply a thing for progression fights, they are a tool to allow him or her to contribute to their greatest possible effect. Raiders know that there are costs to raiding. There is an inherent responsibility to the other twenty-four people who are in the raid to do everything in one’s power to be at peak performance.

A person who raids will use a sub-par spec. A Hunter who raids might claim that beastmastery is their favorite spec, and they do ‘just fine’. They beat other hunters in DPS, so what does it matter?

It matters because a cookie-cutter spec is cookie-cutter for a reason. It is the best spec available to allow for the greatest contribution to the raid as a whole. If you do 7,000 DPS with your sub-par spec, you might do 9,000 with a proper spec. You are not doing your job if you are not doing your best.

Let’s repeat that, because to me it sounds pretty profound. You are not doing your job if you are not doing your best. Remember that line, I’ll probably find some place to use it later in this novel.

A Raider will step into a raid instance with the understanding that he is there to contribute to the group as a whole. If asked to complete a task during a bossfight, he will complete that task with vigor and commitment. His personal performance on the damage meters does not matter, because he is simply 4% of a boss kill. An example of a Person who Raids is the mage that is late on sheep casts, because it would interrupt their rotation. He’s worried that he won’t be Top DPS, since he’s forced into the menial task of preventing people from stabbing one another in the eyes while Mind Controlled.

Most of all, a true Raider will know that he is one cog in a very complex machine. Every role is precisely as important as any other, and no matter the task assigned to him, he will do everything in his power to be sure it is done to perfection. He will work hard to make sure that his contribution to the raid is the very best he is capable of. He will be on time, or warn people that he can’t. He will do what he can outside of the raid instance to be sure that he is at his best inside it.

The lucky ones among us know True Raiders. Everyone knows People that Raid.

Let’s talk about guilds for a moment.

Most raiding happens in guilds. Certainly, nearly all progressive raiding happens within guilds. There are many reasons for this, chief among them being that within the confines of a guild, trust is built and maintained. Spots are earned through performance, and lost through mistakes. Friendships are forged, and sometimes broken. Let’s talk about the important parts of raiding in a guild, however.

Your gear belongs not to you, but to your Guild.

This is perhaps one of the most difficult thoughts for many raiders to accept. When you are raiding with a guild, your gear does not belong to you, it belongs to the guild.

No matter how gear is delivered, be it through a Dragon Kill Point system, a Loot Council system, MS>OS>DE rolls, EPGP, Three Kings, or any other system, your guild has given you gear with the understanding that the gear will then be used by you to benefit the guild. You are not an autonomous raider, you are not an individual, when it comes to your gear. Twenty-four other people helped you to get each and every piece of raid gear that you have received, and they expect dividends for their hard work and effort. Your DPS should improve, or your healing, or your tanking.

Gear isn’t delivered to people who aren’t expected to stick around. For anyone unclear on this subject, expect your guildies to be quite angry with you if you take gear from a raid, and leave the guild soon after. It’s a waste of their time, and their valuable resources. If you are not going to benefit the guild with your gear, don’t take it. You are hurting the people around you if valuable gear from a raid is not used in subsequent raids.

Every Guild needs a Bench;

It is an unfortunate truth of raiding that it is impossible to have the same twenty-five people show up to every single raid. It is a similarly unfortunate truth that of those twenty-five slots, the same twenty-five characters are not always the proper ones to bring to a given encounter.

From experience, I can tell you that one of the hardest decisions a raidleader will have to make is to decide who raids and who doesn’t. As a raidleader for a long time, I agonized over forcing someone to sit around and do very little for several hours straight.

However, raiding at a competent, competitive level is not possible without having people available to fill in a raid when a slot opens up, or irregular people to join a night’s raiding crew. Being on the bench takes a special sort of player, someone that is willing to sacrifice their time for the benefit of many others.

To guild and raid leaders; If you do not have a bench, you do not have enough players. Every raid is bound to have someone have to leave, at some point. It’s a statistical inevitability that cannot be avoided. A word to the wise, always have a couple of raiders ready to step in when they’re needed. I highly recommend not sitting a raider for several nights in a row, but your guild and raid are yours to run. It’s unfair to the twenty-something other people in your raid that they must PuG spots, or go without a full raid, because you are concerned about ruffling feathers. Leading is difficult, and usually thankless. This leads me to my next point.

The Thankless and Inglorious Job of Leading.

Of the countless raid leader and guild leaders I have known, only a very small handful seem to understand what their job actually is. I have met the megalomaniacs, I have met the friend, I have met the uber raider. None of these seem, to me, to be fulfilling what a raid leader is supposed to be.

A Raid Leader has only two responsibilities. Only two, no more, and no less, because of his title. The first is simple. It is his responsibility to see that every raid day sees a raid occur. If he fails to field a raid of dungeon capacity on each and every night that raiding is scheduled, he has failed half of his responsibility as a raid leader.

Secondly, a Raid Leader’s job is to see that his raiders are not wasting their time. This is not measured by the self-important ravings of People Who Raid that say that wiping a few times to a progression boss is a waste of time. This is measured by the understanding that within a raid instance, twenty-four other people have sat down at computers across the globe and have chosen to enter a raid instance, with the Raid Leader trusted to fulfill his duties. They are devoting time both at that moment, and the resources they have gathered to fulfill their duties as raiders.

If people in vent are constantly chattering on about the most recent horrible play of the Lakers while a strategy is supposed to be being laid out, they are wasting people’s time. If that same mage is constantly unflasked and standing in fire, he or she is wasting people’s time. If an impatient tank can’t be bothered to wait twenty seconds for his healers to drink, and a wipe occurs because of it, he is wasting people’s time. And most importantly, the difficult, thankless, and oftentimes well-hated job of the Raid Leader is to call that person out on their bad behavior. It does not make any friends, and it will ensure that the Raid Leader is the focus of many mutterings.

Remember, if you ever consider being a Raid Leader, that there is no glory. In the two years I have spent leading raids, I have been complimented directly perhaps four times for the time and effort I put into it. I have less gear than any other person who has been raiding as long as I have in my raids, and when wipes occur, it is always, quietly, my fault. It is my fault. I have chosen to shoulder that responsibility.

A Raid Leader also assumes the mantle of being blamed for everything. They have to be. A Raid Leader cannot allow infighting, cannot allow one raider to attack another verbally, because it causes drama that can kill guilds. A Raidleader must accept the responsibility, and the whining of twenty-four other people. It is the unfortunate curse, and the burden that each Leader must shoulder. If someone is to be hated, allow it to be the Raid Leader. At least you can still get things done.

A Raid Leader has the Right To Be Wrong.

A Raid Leader has the right to be wrong. A profound statement once spoken to me by a Raid Leader that I absolutely hated raiding for. He was pedantic, monotonatic, arrogant, ignorant, and generally a gigantic pain in my backside. But he got a few very important things right.

Allow me to explain what I mean.

A Raid Leader is allowed to be wrong. They are, without a doubt, shouldering a load of responsibility that is ten times greater than any other raider. They are expected to craft strategies that all will follow, to create raid composition that can kill bosses. They are the sole beasts of burden to shoulder the administrative weight of a raid, and it can be a mighty weight.

A Raid Leader is going to wipe raids, inevitably. It is up to them to make the split-second calls that mean a glorious kill, or a pathetic wipe. They are going to choose wrongly some times. Raid Leaders are tasked with creating the strategy that twenty-four other people will follow. They will inevitably choose a bad strategy from time to time. Guess what? You’re not allowed to argue it. Until you shoulder that weight yourself and take up the mantle, it is not within a raider’s right to argue a decision, especially during an attempt.

If a Raidleader says that the single best way to defeat Rotface is to stack oozes in the middle, you stack the oozes as well as you possibly can, knowing it’s going to wipe the raid.

Remember that as a Raider, we all have only one choice to make. We cannot choose the strategy, who is in the raid, or where gear goes. We cannot choose who sits out and who raids. We cannot choose which way to decide when it comes down to those game-changing moments.

We can only choose to raid, or not. We choose to step into a raid lead by a certain player who will make all those decisions for us. Decisions that we will seek to fulfill to the greatest extent of our abilities. We can grumble behind his back, curse, swear, call him filthy names, but ultimately, our only recourse is to leave. We do not undermine our Raid Leader, as there is only room for one voice in the Raid, and that voice should be heard and heeded. No exceptions.

So choose, Raiders. Step up, or step out. If you step up, stand tall and do your 4%.